The Ultimate Lingo Dictionary

Most Important


Dump: a throw passed backwards to a teammate. Usually used when an upfield player is not open or to get off the sideline.

Forehand or Flick: a difficult but useful throw; thrower leads with middle finger along rim, with index finger supporting disc; looks similar to a sidearm pitch in baseball; also called a flick.

Huck: a long throw; equivalent to a bomb in football.

Force: guarding on only on one side of the thrower to make her throw to the other side. The direction you want them to throw is the direction of the force.

Types of Force:
Force Home or Away: force to the home or away side.
Force Forehand/ Flick: force the thrower to use a forehand throw.
Force Backhand: force the thrower to use a backhand throw.
Force Middle: always force thrower to throw towards middle of field.
Force Sidelines: force to the nearest sideline.

Stack: offensive strategy in which all the players line up down the middle of the field and alternately make cuts to the sides.

"Up!" what you shout to alert players that the disk is in the air.


Other Terms


Air bounce: a backhand throw that is aimed slightly downward, but "bounces" upwards. Keeping your thumb closer to the rim of the disc will cut down on the air bounce.

Backhand: a standard throw; right-handed player places thumb on top of disc, curls finger underneath rim, extends arm to left side of body.

Bid: an impressive but failing attempt for the disc by diving. Often used in a positive way, ex. "Nice bid".

Break force throw: a throw that gets the disc to the side of the field that the defender is hoping to "take away" by forcing the thrower in a certain direction. See "force"

"Check feet": Usually called by D players to an O player who has caught a disc close to the sidelines. The call means: "make sure you where in when you caught the disc" and " make sure you’re in before throwing".

"Chilly": slow it down, be patient, wait a moment for the game to get reorganized again.

Clog: to prevent good cuts by standing in the way of your teammates in the passing lanes.

to contest: to challenge a foul or strip call.

Cut: a run by a receiver to shake his defender, usually involving sharp changes of direction.

D: defense

D-block: when a defending player knocks disc out of the air before receiver can catch it.

Dive block: a lay-out D block

Deep: a receiver who cuts for hucks. See "hucks".

Disc: the Frisbee, for Ultimate, 175g is the regulation weight.

"Disc In": signals that the disc is in play.

Dump: a throw passed backwards to a teammate. Usually used when an upfield player is not open or to get off the sideline.

Fast count: when the person marking the thrower counts too quickly. The thrower may say "fast count" and the marker must automatically go back two stall counts. A fast count cannot be contested and cannot be called after a throw has been thrown.

Flick: (see Forehand)

Force: guarding on only on one side of the thrower to make her throw to the other side. The direction you want them to throw is the direction of the force.

Types of Force:
Force Home or Away: force to the home or away side.
Force Forehand/ Flick: force the thrower to use a forehand throw.
Force Backhand: force the thrower to use a backhand throw.
Force Middle: always force thrower to throw towards middle of field.
Force Sidelines: force to the nearest sideline.

Forehand or Flick: a difficult but useful throw; thrower leads with middle finger along rim, with index finger supporting disc; looks similar to a sidearm pitch in baseball; also called a flick.

Foul: any number of unintentional or intentional contact with the thrower or defender. For example, a mark cannot knock the hand of a person throwing. Both an offensive and defensive player can call fouls, and "contest" fouls.

Hammer: an overhead throw with a forehand grip in which the Frisbee is released at an angle so that it flattens out and flies upside down.

Hand-block: when the player marking the thrower manages to block disc as soon it is released by thrower.

Handler: one of a team’s primary throwers.

High release: a backhand throw held and released over the thrower’s head; very difficult to block.

"hold the line": before the pull, defensive players figuring out who they will mark on the field may call to have their opponents stand still on their goal line to facilitate determining checks.

Huck: a long throw; equivalent to a bomb in football.

"In cut" or "in": a cut in towards the thrower.

Inside out or I-O: a break force throw: as a backhand, a throw to the right that curves left; as a forehand, a throw to the left that curves right.

Layout: a dive for the disc, either on offence (to catch) or defense (to knock to knock the disc down)

"Man"/ Go Man: person to person defense (see also zone defense).

Mark: a check. A defending player will "mark" a thrower or a cutter.

Mid: a receiver who cuts for shorter passes than a deep.

"No break!": A call by a defensive player to her teammate marking the thrower, meaning, don’t let thrower throw a break-force throw.

O: offence

O-B: out of bounds. On the sidelines, first foot to land determines whether a player is in or out. A foot on the line is "out" (see also check feet).

Off-side: while waiting for the pull, players receiving must wait until the team pulling has released the disc. IE, they cannot run off the line until disc is in the air.

"Out cut" or "Out: a cut away from the thrower towards the end zone (often for a huck).

Pick: an intentional or unintentional movement (like basketball) where a player gets between you and the player you are covering. If a pick is called before the disc is thrown, play stops permitting defender to catch up to thrower. If disc is in the air, offensive receiver MUST catch the disc, or it is a turn over. Picks cannot be contested.

Poach: to stand in the flight path of a disc, leaving your check un-marked in the hopes of flustering the thrower and getting a block. Also, a person who poaches is a "poach". An offensive player being poached can also call "poach" to show that he/she is not being marked.

Pull: like a kickoff in football, the throw that begins the possession.

Scoober: similar to a hammer, but thrown when the force is backhand.

Stack: offensive strategy in which all the players line up down the middle of the field and alternately make cuts to the sides.

Stall count: the defensive player counts up to 10 while defending the offensive player. The offensive player must throw the disc before the ‘t’ of ten is spoken, otherwise it’s a turnover.

Strip: when a movement by defender causes the thrower or receiver to loss possession of the disc. A strip can be contested in the same manner as a foul; however, and uncontested strip in the end zone is a point.

Swill: a bad throw.

Turn over: a change of possession of the disc.

"Up!" what you shout to alert players that the disk is in the air.

Zone defense: a style of defense in which only the thrower has a tight mark, the other players instead cover a space on the field. Especially effective in the wind.

Events

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Tuesday Night Competitive League – Starts July 13, 2010
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Ultimate Canada Magazine
UCM #5. Page 21 is interesting....

Upcoming Tournaments

DISC ODYSSEY! July 31 and August 1, 2010
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Big Thirst- August 28th & 29th, 2010
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Kamloops Ultimate

Prefall Brawl
When: September 4-5, 2010
Where: Druid's Rugby Club (Sherwood Park, Edmonton)
What: A co-ed tournament boasting some good ol' prairie fun!
Cost: $55 / player
Deposit: $200 / team
EUPA website

Oktoberfest - October 23rd & 24th, 2010
Penticton, BC
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or contact carol.sheridan@penticton.ca


Sunflicker- May 7th & 8th, 2011
Kelowna, BC
Sunflicker page

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